Learning from feedback

Our first demo didn't go as smoothly as we hoped. Testers would like the camera movement to be smoother and have the margin for the edge scrolling reduced. It seems like rotation might be important too in a 2.5D game.

We ran into some trouble putting assets into the game, and it turns out we need to create 3D assets to overlay inside Unreal.

None of us know how to do that, which is a setback.

We're considering pivoting to a 2D game and starting from scratch again. It's a big decision, but we need to do what's best for the project.

Catch ya later!