My Development Blog

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Taking my first steps into Computer Game Design
Part 1

Games have always fascinated me, and now I am taking the plunge into creating them myself.

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Exploring different game ideas
Part 2

We have been brainstorming different game concepts, from strategic RTS games with cats to adventures in a flooded world.

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Collaboration and Progress
Part 3

We been hard at work preparing for the upcoming presentation of concepts.

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Something happened
Part 4

Unfortunately, one of our teammates has decided to part ways with us, leaving us with a team of four.

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Divide and Conquer
Part 5

We had some productive discussions recently about how to split the work and prioritise our tasks

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Slow progression within the team
Part 6

Working with Unreal has been a real challenge lately.

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Learning from feedback
Part 7

Our first demo did not go as smoothly as we hoped.

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Back to Square One
Part 8

After some careful consideration, we have decided to make some changes to our approach.

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Navigating the Challenges of Solo Development
Part 9

I have been diving into Godot and it seems to be easier to pick up compared to Unreal

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Rethinking Our Target Audience Strategy
Part 10

We are narrowing down our target audience

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Delving Into Combat Mechanics: Challenges and Solutions
Part 11

Back to the technical side of things. I have begun work on creating the basic Unit Attacking and Combat Mechanics.

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Pathfinding Solutions and Unit States
Part 12

I tackled the annoying pathfinding issue using Navigation2D regions

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Enhancing User Interaction with Control Panel
Part 13

I have successfully implemented a basic 3-column RTS control panel UI.

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Building Panels, Combat Mechanics, and Asset Integration
Part 14

I have successfully implemented building-specific panels, allowing for more tailored interactions within the game.

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Titlescreen and Game Over Screens
Part 15

These screens that I have added would be able to provide a more polished feel

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Level Transition and New Enemy Base
Part 16

I focused on improving the gameplay flow by adding basic level transitions

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Bug Fixes and New Levels
Part 17

I fixed the unit selection bug that was causing some issues.

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Adding Sound Effects
Part 18

I focused on enhancing the audio experience of the game by adding attack and level sound effects.

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Fog of War and Level Design Updates
Part 19

I have updated level design and implemented the fog of war feature.

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New Units and More Updates
Part 20

I have refined the fog of war and added new units to the game

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