My Development Blog
brightness_1clawcraft
Games have always fascinated me, and now I am taking the plunge into creating them myself.
We have been brainstorming different game concepts, from strategic RTS games with cats to adventures in a flooded world.
We been hard at work preparing for the upcoming presentation of concepts.
Unfortunately, one of our teammates has decided to part ways with us, leaving us with a team of four.
We had some productive discussions recently about how to split the work and prioritise our tasks
Working with Unreal has been a real challenge lately.
Our first demo did not go as smoothly as we hoped.
After some careful consideration, we have decided to make some changes to our approach.
I have been diving into Godot and it seems to be easier to pick up compared to Unreal
We are narrowing down our target audience
Back to the technical side of things. I have begun work on creating the basic Unit Attacking and Combat Mechanics.
I tackled the annoying pathfinding issue using Navigation2D regions
I have successfully implemented a basic 3-column RTS control panel UI.
I have successfully implemented building-specific panels, allowing for more tailored interactions within the game.
These screens that I have added would be able to provide a more polished feel
I focused on improving the gameplay flow by adding basic level transitions
I fixed the unit selection bug that was causing some issues.
I focused on enhancing the audio experience of the game by adding attack and level sound effects.
I have updated level design and implemented the fog of war feature.
I have refined the fog of war and added new units to the game